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Suggestion for Dorm Grading System

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Suggestion for Dorm Grading System Empty Suggestion for Dorm Grading System

Post by riot1man 11th January 2016, 11:12 pm

Hello all,

I come from GDA (Gladiator Duel Academy), and I asked Lux there if I can suggest a grading system for dorm tests. He said yes, as long as I signed up on here beforehand, so here it is. Hopefully it is clear.

CDA Dorm Grading System:

Format: TCG (Can be OCG, but only on request. you must use some OCG Cards if you request OCG).

Banned Decks: Mill, Burn, Stall, Exodia (or any other instant win conditions (i.e. Final Countdown)), Troll, Lock, FTK (First Turn Kill) and OTK (One Turn Kill) (i.e. Shooting Quasar Dragon + Morphtronic Deck), etc.

NOTE: You can use cards such as Magic Cylinder and Mirror Force. Your deck CAN'T be based around cards with similar effects though (i.e. CAN'T have most of your deck primarily be cards with these effects).

The tester will duel the testee THREE (3) times, no matter the outcome of the first two (2) duels.

Grading:

:Power of Deck: X/10
    - How powerful is the deck? Does the deck rely on attack points to win, or by effects? If by effects, do they significantly help the Testee? If one of these are met well, recommended to grade good.

Synergy: X/1
    - Pretty simple; do the cards work well together? If you come to a 50-50, give a 0.5

Control: X/3
    - How many duels did the Testee win? How well did they control those wins? If they win, but they did around 50% for control, give a 0.5

Attitude: X/1
    - Just as simple as Synergy; how was there attitude during the duel? Good time = 1, Being an Squirrel  = 0, so-so = 0.5

Rulings: X/10
    - After the Dorm Test, the Tester is required to ask the Testee FIVE (5) random questions. Each question is worth TWO (2) Points.

Techniques: X
    - Were there any plays or techniques that the Testee used that you found interesting or surprising? Per technique/play is worth ONE (1) Point.

Misplays: -X
    - Were there any rulings that the Testee got wrong during the duel? EXCLUDE any plays that the Testee did that you thought were weird/wrong (i.e. Testee zigged when he/she should've zagged). This is solely rulings that they were wrong about (i.e. using an effect at the wrong time or when they couldn't). Note: This is the only category that can take away points.

*Total Score: X/25


Dorms and the Scores Needed to Get Into Them:

Red: 0 - 64

Yellow: 65 - 90

Blue: 91 - 100

**To be eligible for purple, you must have scored, AT LEAST, a 97.5

*Multiply by four (4) in order to properly place the Testee in a dorm.

**Other requirements can be put in place

Please post a reply for any questions or for anything that you want to say about this. Remember, this is just a suggestion for y'all.
riot1man

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Post by Meliodas 12th January 2016, 3:06 am

I dont think to option of tcg and ocg should be limited.
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Post by Kyuubey 12th January 2016, 5:28 am

I think we already have a testing rubric in the works. Thanks for contributing and we might consider it.
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Post by riot1man 12th January 2016, 3:34 pm

It should be noted that the first test should be free for those who are untested
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Post by Winterfrost Legacy 13th January 2016, 10:44 am

Is dorm testing even how it works? it looks like its by posting
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Post by Kyuubey 13th January 2016, 4:03 pm

We're doing both ranking up and testing
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